get_meta_sound_node_input_default
Read a MetaSound Source node input's default literal to inspect its vertex type, value, literal type, and whether a value is set; unknown inputs list valid names.
Instructions
Read the default literal stored on one input of a MetaSound Source node: vertex type, has_value, literal_type and value; has_value false means no literal is set. An unknown input name fails and lists the valid ones. Write it with metasound_set_node_input_default.
Returns: { metasound_path, node_id, input_name, type, has_value, literal_type?, value? }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_id | Yes | Node GUID, as list_meta_sound_nodes returns it in id; a value that is not a GUID is refused. | |
| input_name | Yes | Name of the input vertex (matches FMetasoundFrontendVertex::Name). | |
| metasound_path | Yes | MetaSound Source asset path, e.g. "/Game/Audio/MS_Rain"; MetaSound Patches are not accepted. |