get_rendering_settings
Retrieve current rendering settings including quality levels, rendering mode, world settings, engine version, and rendering feature states.
Instructions
Retrieve current rendering settings including quality levels, rendering mode, world settings, engine version, and rendering feature states.
Returns: { rendering_settings_found, rendering_settings_message, rendering_quality, rendering_api, rendering_enabled, rendering_mode, world_name, world_type, world_lighting_enabled, world_shadows_enabled, world_fog_enabled, world_atmosphere_enabled, world_max_tick_rate, world_delta_seconds, world_time_seconds, world_real_time_seconds, world_level_count, world_persistent_level, world_actor_count, world_light_actor_count, world_static_mesh_actor_count, world_skeletal_mesh_actor_count, world_camera_actor_count, world_post_process_actor_count, engine_version, platform_name, platform_architecture, platform_os, view_distance_scale, max_shadow_resolution, max_csm_shadow_resolution, rendering_shadows_enabled, rendering_fog_enabled, rendering_atmosphere_enabled, rendering_anti_aliasing_enabled, rendering_motion_blur_enabled, rendering_depth_of_field_enabled, rendering_ambient_occlusion_enabled, rendering_global_illumination_enabled (each from its console variable), rendering_quality_level, rendering_quality_preset, rendering_quality_auto, rendering_quality_score, rendering_vsync_enabled?, rendering_screen_percentage, rendering_resolution_x?, rendering_resolution_y?, rendering_frame_rate_limit?, rendering_resolution_scale, rendering_recommendations } -- rendering_api is the RHI in use; world_*_enabled say what the world contains (a light, a shadow caster, a height fog, a sky atmosphere)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||