deselect_actors
Remove actors by internal name from the Unreal Editor selection or clear the whole selection before running selection-based tools to prevent stale picks.
Instructions
Drop specific actors from the editor selection, or clear it entirely with deselect_all. The counterpart of select_actors; use the clear-all form to leave the editor in a known state before a tool that acts on the selection (copy_actors, move_actors_to_level) so it does not pick up leftovers. Editor world only; matches INTERNAL names.
Returns: { deselected_all: bool, deselected_count: int }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_names | No | Optional array of internal actor names (GetName) to remove from the selection. One of actor_names or deselect_all=true is required. | |
| deselect_all | No | Optional bool. True clears the whole selection; it wins over actor_names when both are sent. |