duplicate_keyframe
Clone a Float, Vector, Color, Bool, or Visibility key from a source time to a destination time in a Level Sequence while preserving its value.
Instructions
Clone an existing key (Float / Vector / Color / Bool channel) from source_time_seconds to dest_time_seconds, preserving the original value.
Returns: { sequence_name: string, binding_guid: string, property_type: string, source_time_seconds: float, dest_time_seconds: float, source_frame: int, dest_frame: int, channel_index: int, duplicated_value: string, keys_written: int, applied: bool, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| binding_guid | Yes | GUID of the binding owning the property track. | |
| channel_index | No | Index of the channel to read/write (default 0). | |
| property_type | Yes | One of "Float", "Bool", "Vector", "Color", "Visibility". | |
| sequence_name | Yes | Name of the target Level Sequence. | |
| dest_time_seconds | No | Destination time (seconds) for the cloned key. | |
| source_time_seconds | No | Time (seconds) of the source key to copy. |