set_section_easing
Set ease-in and ease-out durations in frames on a Level Sequence section, using manual or auto values, to control transition timing.
Instructions
Set ease-in/ease-out durations (in frames) on a sequencer section.
Returns: { sequence_path: string, section_index: int, ease_in_frames: int, ease_out_frames: int, manual_ease_in: bool, manual_ease_out: bool, set: bool, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| track_type | No | Optional class filter ("transform"|"float"|"bool"|"vector"|"color"|"visibility"|"audio"|"event"|"fade"|"skeletalanimation"|"subsequence"|"cameracut"|"property"). | |
| use_manual | No | bool, use Manual* ease durations instead of Auto* (default true). | |
| track_index | No | Index into the binding's tracks (0 = first track, default 0; used when track_type is omitted). | |
| binding_guid | No | GUID of the binding whose section to edit. | |
| section_index | No | Index of the section on the resolved track (default 0). | |
| sequence_name | No | Alias for sequence_path. | |
| sequence_path | No | Full /Game path OR bare asset name of the target Level Sequence. | |
| ease_in_frames | No | Ease-in duration in frames (omit to leave unchanged). | |
| ease_out_frames | No | Ease-out duration in frames (omit to leave unchanged). | |
| binding_name_or_guid | No | Alias for binding_guid, read only when binding_guid is absent; it must also be a GUID string, a bound object's name is not resolved. |