create_skeletal_mesh_morph_target
Register an in-memory morph target on a skeletal mesh for the current editor session only; it is never saved to disk. Add real deltas with set_morph_target_deltas afterward.
Instructions
Register a new morph target on a skeletal mesh asset in memory only, for the rest of the editor session: it is never saved (persisted_to_disk is always false), and a mesh rebuild or reload drops any morph the mesh's imported source data does not contain. Each LOD gets one tiny seed delta on vertex 0 so the morph counts as valid; write real deltas with set_morph_target_deltas. Marks the mesh dirty. Idempotent: an existing name returns created=false and already_exists=true.
Returns: { morph_target_name: string, skeletal_mesh_path: string, created: bool, persisted_to_disk: bool, total_morph_targets: int, note: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| morph_target_name | Yes | Name for the new morph target | |
| skeletal_mesh_path | Yes | Content path to the skeletal mesh asset (e.g. /Game/MyGame/SKM_Example) |