get_num_open_border_edges
Count open boundary edges on a DynamicMeshActor's live dynamic mesh in the editor world. A result of 0 means the mesh is closed; use the loops tool to inspect them.
Instructions
Count the open boundary edges (edges with a single adjacent triangle) of a DynamicMeshActor's live dynamic mesh in the editor world; 0 means the mesh is closed. Read-only; get the loops with get_mesh_open_border_loops. Reply actor_name is the component name, not the actor label.
Returns: { actor_name, num_open_border_edges }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Label or object name (case-insensitive) of the target DynamicMeshActor in the editor world. |