list_warp_targets_on_component
Retrieve all motion warping targets from an actor's UMotionWarpingComponent, including names, locations, rotations, component and bone references, flags, and offsets.
Instructions
List every FMotionWarpingTarget on an actor's UMotionWarpingComponent. Read-only: wraps GetWarpTargets() (TConstArrayView). Each entry reports the FName, the static location/rotation, the optional component reference (via path or null), the optional bone name, the b_follow_component flag, the location/rotation offsets, and the location_offset_direction enum integer.
Returns: { actor_path: string, warp_target_count: int, warp_targets: array }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_path | Yes | Full editor path or short name of the actor. |