get_widget_animations
List every UWidgetAnimation in a Widget Blueprint asset, including object names, display names, movie scene flags, and total count for read-only inspection.
Instructions
List the UWidgetAnimations of a Widget Blueprint asset, each with its object name, display_name and has_movie_scene, plus animation_count and the resolved asset_path. Read-only; add_widget_animation creates one and remove_widget_animation accepts either name.
Returns: { widget_bp_path: string, asset_path: string, animations: [{name, display_name, has_movie_scene}], animation_count: int }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| blueprint_name | No | Alias of `widget_bp_path` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `widget_bp_path`. | |
| widget_bp_path | No | Asset path of the Widget Blueprint, e.g. "/Game/UI/WBP_MainMenu"; it must exist. |