add_skeletal_animation_track
Add a skeletal-animation track to a Level Sequence binding. Optionally load an animation to insert a section, or create an empty track.
Instructions
Adds a skeletal-animation track to a Level Sequence binding. If anim_path loads a UAnimSequenceBase (a UAnimMontage qualifies), a section is added starting at the playback range start; otherwise just the empty track.
Returns: { sequence_name: string, binding_guid: string, track_class: string, track_added: bool, anim_loaded: bool, section_added: bool, section_count: int, anim_path: string, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| anim_path | No | Optional content path of a UAnimSequenceBase or UAnimMontage, e.g. "/Game/Anims/MyAnim". | |
| binding_guid | Yes | GUID of an existing binding (typically a SkeletalMeshActor). | |
| sequence_name | Yes | Name of the target Level Sequence. |