get_camera_transform
Read a camera actor's world location and rotation in Unreal Engine by name or label, returning X, Y, Z and pitch, yaw, roll in degrees for AI scene edits.
Instructions
Read the world location and rotation of a camera actor (ACameraActor or CineCameraActor) in the editor world, found by object name or label (case-insensitive, first match). Returns location [X, Y, Z] and rotation [Pitch, Yaw, Roll] in degrees; set_camera_transform is the writer.
Returns: { camera_name: string, location: [number, number, number], rotation: [number, number, number] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| camera_name | Yes | Name of the camera to query (matches actor name or label). |