get_bone_transform
Read a bone's parent-relative reference-pose transform from a USkeleton asset, returning location, rotation, scale, and bone index for lossless read-modify-write animation edits.
Instructions
Read the LOCAL reference-pose transform of a bone (parent-relative, not component space). Exact inverse of set_bone_transform: it reads the same raw ref-pose array that one writes, so a read-modify-write round trip is lossless.
Returns: { asset_path, bone_name, bone_index, found, location:[x,y,z], rotation:[p,y,r], scale:[x,y,z], bone_count, op: "get_bone_transform" }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bone_name | Yes | Bone to read | |
| skeleton_path | Yes | Path to the USkeleton asset |