get_network_settings
Retrieve current Unreal Engine network configuration, including NetDriver, GameState, players, and config settings, to inspect or debug multiplayer or replication setups.
Instructions
Retrieves current network configuration and settings for the world including NetDriver, GameState, players, and config file settings.
Returns: { world_name: string, world_valid: bool, net_mode: string, has_net_driver: bool, net_driver_class: string?, net_driver_settings: { max_net_tick_rate: number, net_server_max_tick_rate: number }?, has_replication_driver: bool, replication_driver_class: string, has_game_state: bool, game_state_class: string?, player_count: number?, players: [{ player_name: string, player_id: number, is_valid: bool, player_class: string }]?, config_settings: { default_platform_service: string?, default_identity_interface: string?, max_players: number, use_dedicated_server: bool } }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||