add_anim_notify
Adds a UAnimNotify event at a specified time on a UAnimSequence notify track, creating the track if missing and saving the sequence. Use for animation notifies, not montages or state durations.
Instructions
Add an instance of a UAnimNotify class at a time on a UAnimSequence notify track (created when missing) and save the sequence; each call adds another event, and an unknown class is an error. Returns time and success. For montages use add_montage_notify; for durations add_anim_notify_state. A failed save makes success false, with saved=false and save_error.
Returns: { animation_path, notify_name, time, success, saved, save_error, message }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| time | No | Notify trigger time in seconds (default 0) | |
| track_name | No | Notify track name (default 'Default') | |
| notify_name | Yes | Class name of a loaded UAnimNotify subclass, tried as given and then with the AnimNotify_ prefix (e.g. 'AN_Footstep', or "PlaySound" for AnimNotify_PlaySound); a Blueprint notify goes by its generated name ending in _C. | |
| animation_path | Yes | Full asset path to the UAnimSequence. |