pause_behavior_tree
Pauses an editor-world actor's behavior tree through its AIController or UBehaviorTreeComponent, useful for inspecting AI logic without running PIE. Resume later with the companion resume action.
Instructions
Pause the behavior tree of an editor-world actor (its AIController brain component, else a UBehaviorTreeComponent on the actor) with PauseLogic. paused is always true, not read back; was_running is measured. Editor world only, never PIE. Continue it with resume_behavior_tree.
Returns: { actor_name, paused, was_running }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Object name or label of the pawn, its AIController, or an actor with a UBehaviorTreeComponent, in the editor world (first match). |