foliage_type_exists
Verify a FoliageType asset path exists and loads before create, scatter, or tune calls, catching path typos early.
Instructions
Yes/no guard: does this FoliageType asset path exist and load? Cheap precondition check before a create/scatter/tune call so a typo in the path fails here instead of deep inside another tool. Asks about the ASSET only -- has_foliage_instances answers whether anything of it is placed in the level.
Returns: { exists: bool, asset_path: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| foliage_type_path | Yes | Asset path (e.g. /Game/Foliage/BP_Tree) |