set_packaging_setting
Set and verify Unreal Engine packaging settings in DefaultGame.ini. Persist a key like bUsePakFile and read it back to confirm the change.
Instructions
Write a /Script/UnrealEd.ProjectPackagingSettings key into DefaultGame.ini (via GConfig) and read it back to verify
Returns: { setting, section, ini_file, value_type, applied, read_back, verified }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| value | No | a bool, string or number to persist. | |
| setting | Yes | the ini key, e.g. "bUsePakFile" (bool) or "BuildConfiguration" |