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remove_anim_blueprint

Destructive

Delete a UAnimBlueprint asset after verifying its class, so only valid animation Blueprints are removed from an Unreal Engine project.

Instructions

Delete a UAnimBlueprint asset after verifying the asset is a UAnimBlueprint.

Returns: { asset_path, asset_class, package_name, deleted, already_existed, note? }

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
asset_pathNoLong path of the UAnimBlueprint (e.g. /Game/Anim/ABP_Foo).

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.1.0

TDQS

A3.8/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare destructiveHint=true and readOnlyHint=false, so the safety profile is covered. The description adds value beyond that by disclosing the type-verification guard and the exact result shape (deleted, already_existed, note), which tells the agent how to detect success versus no-op.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two short lines, with the action and its safety precondition front-loaded and the return shape second. No wasted words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a single-param destructive tool with no output schema, the inline Returns declaration compensates for the absent output schema and the class-verification note guards misuse. Minor gap: no mention of reversibility or permission requirements.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with a single well-described asset_path, so the schema carries the parameter semantics. The description adds no syntax or format detail beyond what is already documented.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb (Delete) and resource (UAnimBlueprint asset) plus a precondition (verify class). An agent can tell it apart from generic delete_asset or bulk_delete_assets, though it does not explicitly name those alternatives.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The 'after verifying the asset is a UAnimBlueprint' clause implies a usage precondition, but there is no explicit when-to-use vs when-to-use-an-alternative guidance (e.g., use delete_asset for non-anim-blueprint assets). Usage is only implied.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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