create_render_job
Allocate a Movie Render Queue job for a Level Sequence in UEAgent: add a render job to the editor pipeline queue, set its sequence and optional map, and ensure a primary configuration.
Instructions
Allocates a real Movie Render Queue job for a Level Sequence (headless authoring). Adds a new UMoviePipelineExecutorJob to the editor Movie Pipeline queue, points it at the given Level Sequence, optionally sets its map, and ensures it has a primary configuration. The job persists in the editor's transient render queue. (e.g. "/Game/Maps/MyMap.MyMap").
Returns: { job_name: string, sequence_name: string, sequence_path: string, map: string, has_configuration: bool, job_created: bool, queue_job_count: number }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| job_name | No | Optional explicit job name; auto-generated as "RenderJob_<sequence_name>" if omitted | |
| map_path | No | Optional map object path for the job (e.g. "/Game/Maps/MyMap.MyMap") | |
| sequence_name | Yes | Name of the target Level Sequence (found by AssetName under /Game). |