get_streaming_levels
Lists all streaming sub-levels in the current Unreal Editor world, showing package, load, and visibility status for each. Returns an empty array when none exist.
Instructions
Lists every streaming sub-level of the current editor world. Reads UWorld::GetStreamingLevels(); works even when the world has zero streaming levels (returns an empty array).
Returns: { streaming_levels: [{ package_name: string, name: string, streaming_class: string, should_be_loaded: bool, should_be_visible: bool, is_level_loaded: bool, is_level_visible: bool }], streaming_level_count: number, world_package: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||