set_anim_graph_node_pin_binding
Bind an AnimGraph node input pin to a variable or property path in its property-binding map. Saves the AnimBP without recompiling.
Instructions
Bind an AnimGraph node input pin to a variable or property path in the node property-binding map (the Details-panel bind chip), e.g. "TransformTrajectory" to "Trajectory"; set_anim_graph_node_property edits the FAnimNode struct instead. Returns applied and the stored binding; saves the AnimBP without recompiling (run compile_anim_blueprint).
Returns: { node_id, pin_name, binding_path, applied, binding:{property_name, property_path[], path_as_text, is_bound, is_promotion, binding_type, pin_category}, saved }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| force | No | Optional. This command is REFUSED while a Play-in-Editor session is running: it either compiles a Blueprint (the reinstancer can retain a world, and CheckForWorldGCLeaks is Fatal -- it KILLS the editor) or writes to disk (Editor.AllowSavingAssetsDuringPIE=0 makes the engine refuse the write, so it would report success without writing a byte). Stop PIE and retry instead; force=true runs it anyway, at your own risk. | |
| node_id | Yes | NodeGuid of the target UAnimGraphNode_* (from get_graph_nodes). | |
| pin_name | Yes | The bound property/pin name (e.g. "TransformTrajectory"). | |
| graph_name | No | Target graph (optional; deep-resolved; default the top-level AnimGraph). | |
| binding_path | Yes | The variable/property path to bind the pin to (e.g. "Trajectory", or nested "MyStruct.Member"). This tool does not check that the path resolves. | |
| anim_blueprint | No | Alias of anim_blueprint_path, used only when anim_blueprint_path is absent or empty. | |
| blueprint_name | No | Alias of anim_blueprint_path, used only when anim_blueprint_path and anim_blueprint are both absent or empty. | |
| blueprint_path | No | Alias of `blueprint_name` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `blueprint_name`. | |
| anim_blueprint_path | No | Path or name of the UAnimBlueprint (aliases: anim_blueprint, blueprint_name). |