pause_level_sequence_runtime
Pauses a runtime level sequence player at its current position using its player_key, stopping playback without ending the PIE or game world.
Instructions
Pauses, at its current position, the runtime ULevelSequencePlayer whose player_key play_level_sequence_runtime returned. Players live in the PIE or game world and stop resolving once it ends. Returns player_key, paused, playing and current_time in seconds; read it later with get_level_sequence_status_runtime.
Returns: { player_key: string, paused: bool, playing: bool, current_time: number }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| player_key | Yes | Player key returned from play_level_sequence_runtime |