spawn_sphere_reflection_capture
Spawn a SphereReflectionCapture actor in the Unreal Editor world, optionally set its influence radius and brightness, verify values, and mark it for recapture.
Instructions
Spawns a SphereReflectionCapture actor into the editor world. Sets the sphere capture component's InfluenceRadius / Brightness if given (read back to verify), marks it dirty for recapture.
Returns: { actor_name: string, actor_internal_name: string, actor_class: string, has_component: bool, influence_radius_set: bool, influence_radius: number, brightness_set: bool, brightness: number, spawned: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| location | No | Optional [X, Y, Z] world location (defaults to origin) | |
| brightness | No | Optional Brightness multiplier on the capture component | |
| influence_radius | No | Optional InfluenceRadius (cm) for the sphere capture component |