interchange_can_translate_source_data
Checks if a registered Interchange translator can read a source file on disk or via an Unreal asset path. Read-only; returns can_translate, file_path, and scene_only.
Instructions
Whether a registered Interchange translator can read a source file (a path on disk or an asset path). Read-only.
Returns: { file_path: string, scene_only: bool, can_translate: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| file_path | Yes | Path of the source file to test on disk (e.g. "C:/Assets/Mesh.fbx"), or an Unreal asset path. Passed to UInterchangeManager::CreateSourceData. | |
| scene_only | No | When true, restrict the check to scene translators (bSceneOnly). Defaults to false (any translator type). |