bind_actor_property_to_sequence
Bind an editor-world actor to a Level Sequence and add a typed property track to animate it. Use this combined bind-and-animate call to set up the track and section in one step.
Instructions
Bind an editor-world actor to a Level Sequence (possessable) and add a typed property track to its binding. Combined bind+animate flow.
Returns: { sequence_name: string, actor_name: string, property_name: string, property_type: string, binding_guid: string, track_class: string, section_class: string, binding_created: bool, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Label (or name) of the actor in the current editor world to bind. | |
| track_label | No | Optional display label for the new track. | |
| property_name | Yes | Name of the property to animate. | |
| property_type | Yes | One of "Float", "Bool", "Vector", "Color", "Visibility". | |
| sequence_name | Yes | Name of the target Level Sequence. |