deactivate_external_subsystem
Deactivate Blueprint-authored subsystems externally in Unreal Engine 5; native, abstract, and base classes are refused to prevent invalid toggles.
Instructions
Externally deactivate a Blueprint-authored USubsystem via FSubsystemCollectionBase::DeactivateExternalSubsystem. Refuses to toggle native / abstract / base classes.
Returns: { class_name: string, deactivated: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| class_name | Yes | Short class name or /Script/ path of a Blueprint-derived USubsystem |