bind_actor_to_sequence
Bind an existing editor-world actor as a possessable in a Level Sequence, returning binding GUID, display name, and save status.
Instructions
Adds a possessable binding to a Level Sequence for an existing editor-world actor.
Returns: { sequence_name: string, actor_name: string, binding_guid: string, display_name: string, possessable: bool, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Label (or name) of the actor in the current editor world to possess. | |
| sequence_name | Yes | Name of the target Level Sequence. |