override_interface_member
Override a Blueprint interface member or parent virtual by name, creating an event override node or function-override graph ready to wire. Use it instead of hand-placed interface event nodes that compile but never fire.
Instructions
Override a Blueprint interface member or parent virtual by name: an event override node (kind="event", node_id) when it returns nothing, else a function-override graph (kind="function", graph_name). Idempotent (was_already_overridden); leaves the Blueprint needing a compile, unsaved. Prefer it to hand-placed interface event nodes, which can compile yet never fire.
Returns: { kind: "event"|"function", created: bool, was_already_overridden: bool, graph_name, node_id? } -- kind "event": an event OVERRIDE node was created or reused in the event graph that graph_name names, and node_id is that node; kind "function": graph_name is an editable function-override graph, ready to wire.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| force | No | Optional. This command is REFUSED while a Play-in-Editor session is running: it either compiles a Blueprint (the reinstancer can retain a world, and CheckForWorldGCLeaks is Fatal -- it KILLS the editor) or writes to disk (Editor.AllowSavingAssetsDuringPIE=0 makes the engine refuse the write, so it would report success without writing a byte). Stop PIE and retry instead; force=true runs it anyway, at your own risk. | |
| position_x | No | Ignored by this tool: the new node is only moved when node_position is given, and node_position then wins. | |
| position_y | No | Ignored by this tool: the new node is only moved when node_position is given, and node_position then wins. | |
| member_name | Yes | Name of the interface or overridable function to override (e.g. "CanInteract"). | |
| node_position | No | Optional [x, y] canvas position applied to a freshly created event-override node. | |
| blueprint_name | No | Blueprint asset name or path (must implement the interface / inherit the virtual). | |
| blueprint_path | No | Alias of `blueprint_name` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `blueprint_name`. | |
| interface_path | No | Ignored: the member is resolved by member_name alone, implemented interfaces first, then parent classes. |