get_submix_effect_chain
Read a USoundSubmix asset's effect chain in order, showing each slot's effect name, class and path plus the chain length. Read-only; verify before appending effects.
Instructions
Read the effect chain of a USoundSubmix asset in order: one entry per slot with the name, class and path of its USoundEffectSubmixPreset ("None" for an empty slot), plus chain_length. Read-only; add_submix_effect_to_chain appends to it.
Returns: { submix_path: string, effects: [object], chain_length: int }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| submix_path | Yes | Asset path of the USoundSubmix, e.g. "/Game/Audio/SM_Master.SM_Master". |