get_anim_graph_node_properties
Read an AnimGraphNode's internal FAnimNode struct as typed JSON to mirror a reference ABP's runtime settings when grafting nodes.
Instructions
Read the internal FAnimNode struct of an AnimGraphNode as typed JSON (the runtime settings, not the K2 pin surface get_graph_nodes reports). Use it to mirror a reference ABP's settings when grafting nodes: Pose History PoseCount/CollectorName, Slot SlotName, blend params...
Returns: { node_id, node_class, node_struct, node_properties:{...} }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_id | Yes | NodeGuid of the target AnimGraphNode. | |
| graph_name | No | Target graph (optional, default the top-level AnimGraph). | |
| blueprint_name | No | Alias of `anim_blueprint_path` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `anim_blueprint_path`. | |
| anim_blueprint_path | No | Path/name of the UAnimBlueprint. |