get_ability_activation_info
Read a GameplayAbility Blueprint's asset tags, tag count, and default object name from its class default object. Read-only and editor-time, requiring no actor or PIE session.
Instructions
Read the AssetTags of a GameplayAbility Blueprint from its class default object: ability_tags, asset_tag_count, and ability_name (the default object name). Despite the tool name, no activation data is read: no activation policy, required or blocked tags, cost or cooldown. Read-only and editor-time: it loads the asset and needs no actor or PIE; a path that is not a GameplayAbility Blueprint is an error. configure_ability_tags writes these tags; get_ability_info reads an ability granted to an actor.
Returns: { ability_path: string, ability_name: string, ability_tags: [string], asset_tag_count: int }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ability_path | Yes | Full /Game path to the ability Blueprint asset |