fire_mass_signal
Broadcast a signal to one Mass Entity or all live entities in Unreal Engine; omit entity_handle to signal every live entity.
Instructions
Broadcast a signal to a single entity or to all entities (when entity_handle omitted). The tool does NOT validate the signal name — UMassSignalSubsystem::SignalEntity silently no-ops on unknown names, which is the documented engine behavior.
Returns: { signal, dispatched_count: int, broadcast: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| signal | Yes | Signal name (FName). | |
| entity_handle | No | Optional. "{Index}:{SerialNumber}". If omitted, broadcasts to all live entities. |