get_animation_blueprint_info
Find an Animation Blueprint and report its path, class, package, load state, and .uasset size/timestamp; optionally load it to add skeleton, bone count, generated class, and abstract status.
Instructions
Find an Animation Blueprint in the Asset Registry and report its object path, class, package, is_loaded and the size and timestamp of its .uasset on disk. With load_full_data it also loads the asset and adds the target skeleton, its bone count, the generated class and is_abstract. Read-only. blueprint_name takes an object path, a package path or a short name searched under /Game (the first match when several share it); no match is an error. For parent class, graphs and state machines use get_anim_blueprint_info.
Returns: { blueprint_name: string, blueprint_path: string, blueprint_class: string, package_name: string, is_loaded: bool, file_size_bytes: number, file_size_kb: number, file_size_mb: number, last_modified: string, loaded_successfully: bool?, is_valid: bool?, target_skeleton: string?, skeleton_bone_count: number?, has_target_skeleton: bool?, generated_class: string?, is_abstract: bool?, load_error: string? }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| blueprint_name | No | Name or full path of the Animation Blueprint asset | |
| blueprint_path | No | Alias of `blueprint_name` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `blueprint_name`. | |
| load_full_data | No | When true, loads the asset and reports target skeleton, generated class, and bone count (optional, default false) |