set_skeletal_animation_section_params
Set playback parameters on a skeletal-animation section, including reverse, play rate, slot name, and frame offsets. Directly writes FMovieSceneSkeletalAnimationParams fields for precise control.
Instructions
Set the playback params on a skeletal-animation section (UMovieSceneSkeletalAnimationSection::Params). Writes the public FMovieSceneSkeletalAnimationParams fields directly.
Returns: { sequence_path: string, section_index: int, reverse: bool, slot_name: string, start_frame_offset: int, end_frame_offset: int, skip_anim_notifiers: bool, force_custom_mode: bool, play_rate: double|null, set: bool, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| reverse | No | bReverse (omit to leave unchanged). | |
| play_rate | No | Constant playback rate (double; must be non-zero -- ~0 is a FixedTime warp, not a play rate; omit to leave unchanged). | |
| slot_name | No | SlotName (FName; omit to leave unchanged). | |
| track_type | No | Optional class filter (default resolves the skeletal-animation track; see set_section_easing). | |
| track_index | No | Index into the binding's tracks (default 0). | |
| binding_guid | No | GUID of the binding whose skeletal-animation section to edit. | |
| section_index | No | Index of the section on the resolved track (default 0). | |
| sequence_name | No | Alias for sequence_path. | |
| sequence_path | No | Full /Game path OR bare asset name of the target Level Sequence. | |
| end_frame_offset | No | EndFrameOffset in tick frames (omit to leave unchanged). | |
| force_custom_mode | No | bForceCustomMode (omit to leave unchanged). | |
| start_frame_offset | No | StartFrameOffset in tick frames (omit to leave unchanged). | |
| skip_anim_notifiers | No | bSkipAnimNotifiers (omit to leave unchanged). | |
| binding_name_or_guid | No | Alias for binding_guid, read only when binding_guid is absent; it must also be a GUID string, a bound object's name is not resolved. |