get_hlod_layers
Lists all UHLODLayer assets under a specified Unreal Engine content path using the AssetRegistry, returning their names, paths, types, and total count.
Instructions
Lists all UHLODLayer assets under a content path via the AssetRegistry.
Returns: { path: string, hlod_layers: [{ name, path, layer_type }], count: int }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | No | Optional content path; defaults to /Game | |
| asset_path | No | Alias of `path` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `path`. |