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list_overridable_functions

Read-onlyIdempotent

Enumerate functions and events a Blueprint or class can override, showing where each is declared and implemented to inspect override surface before creating a child.

Instructions

Enumerate the functions/events that a Blueprint deriving from a class could override. Works on an EXISTING Blueprint (blueprint_name) or on ANY class (class_name) so the override surface can be inspected BEFORE the child exists. Gated with UEdGraphSchema_K2::CanKismetOverrideFunction -- the same predicate add_blueprint_function(override=true) enforces -- so discovery and authoring agree (a bare NativeEvent||FUNC_BlueprintEvent filter lets a parent Blueprint's *__DelegateSignature through as "overridable"). Each entry reports where the member is DECLARED and where it is last IMPLEMENTED, with is_stub, which is what distinguishes a concrete ancestor from its _Abstract sibling.

Returns: { blueprint_name?, class_name?, source_mode, resolved_class, base_class, ancestors: [string], count, functions: [{ function_name, display_name, declaring_class, is_native_event, is_event, is_interface, interface_name?, kind, can_kismet_override, has_override_graph, has_user_logic, is_implemented, parent_impl_kind, parent_impl_owner_class, parent_impl_graph, parent_impl_node_count, is_stub, is_stub_basis }] }

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
class_nameNoAlternative to blueprint_name: any class ("Actor", "/Script/Engine.Pawn", "/Game/.../BP_X.BP_X_C", or a Blueprint asset path). The override surface is THAT class, i.e. what a new child would get. Ignored when blueprint_name is given.
blueprint_nameNoName/path of an existing Blueprint. Its ParentClass is the override surface.
blueprint_pathNoAlias of `blueprint_name` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `blueprint_name`.
include_non_overridableNoOptional bool (default false). true also lists the entries a NativeEvent||FUNC_BlueprintEvent filter passes but CanKismetOverrideFunction rejects (delegate signatures, BlueprintInternalUseOnly, deprecated), each flagged can_kismet_override=false. Nothing is lost silently.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.1.0

TDQS

A4.4/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare this a safe read (readOnlyHint, idempotentHint, destructiveHint=false), and the description adds substantial context beyond them: the CanKismetOverrideFunction gating predicate, the delegate-signature false positive it avoids, and how is_stub distinguishes a concrete ancestor from its _Abstract sibling.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The purpose is front-loaded and every clause carries real information (predicate semantics, return contract, the is_stub distinction). It is dense and includes a long inline return-structure block, which is justified because no output schema exists, but the prose is heavier than strictly necessary.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description compensates by enumerating the returned fields (ancestors, count, and per-function declaring/implementing metadata). An agent has everything needed to interpret results correctly for this moderately complex discovery tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so both class_name and blueprint_name, plus the alias and the include_non_overridable flag, are already fully documented in the schema. The description reinforces the class_name vs. blueprint_name relationship but adds little syntax or semantic detail beyond what the schema supplies, so the baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource ('Enumerate the functions/events that a Blueprint deriving from a class could override') and clarifies it operates on either an existing Blueprint or any class. It also contrasts itself with add_blueprint_function and the naive NativeEvent filter, so an agent can distinguish it without opening a schema.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explains both operating modes (existing Blueprint vs. any class so the surface can be inspected before the child exists) and the include_non_overridable toggle. It does not explicitly name competing alternatives like get_blueprint_functions as when-not options, so it stops short of full routing guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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