configure_asset_streaming
Sets the NeverStream flag on textures and static meshes to control whether they stream on demand or remain resident, then saves the change.
Instructions
Sets the REAL NeverStream flag (UStreamableRenderAsset::NeverStream) on a texture or static mesh and saves it to disk. enable_streaming=true clears NeverStream (asset streams on demand); enable_streaming=false sets it (asset stays fully resident). Assets with no such knob (e.g. Material) fail honestly with success:false.
Returns: { asset_path: string, enable_streaming: bool, asset_type: string, file_size_bytes: number, file_size_mb: number, is_streamable: bool, never_stream?: bool, saved?: bool, success: bool, message: string, error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_path | Yes | The path to the asset in the asset registry. | |
| enable_streaming | Yes | Whether to enable streaming for the asset (maps to NeverStream = !enable_streaming). |