Skip to main content
Glama

create_metasound_preset

Create a MetaSound preset from an existing source or patch asset and save it as a new /Game asset. Requires a preset name and source asset path.

Instructions

Creates a MetaSound preset from an existing source or patch asset. Uses UMetaSoundBuilderSubsystem::CreateSourcePresetBuilder (or CreatePatchPresetBuilder) to create a transient preset builder referencing the source, then BuildToAsset to persist it as a new /Game asset.

Returns: { preset_path: string, preset_type: string, success: bool, saved: bool, already_exists: bool }

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
preset_nameYesName of the new MetaSound preset asset.
preset_typeNo"source" (default) or "patch".
package_pathNoDestination /Game folder (default /Game/MetaSounds).
source_asset_pathYesContent path of the existing MetaSound source/patch to use as the preset's template.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.1.0

TDQS

A3.9/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations cover the safety profile (readOnly=false, destructive=false, idempotent=false). The description adds real value beyond that: it reveals the two-step transient-builder-then-persist flow, that it writes a new /Game asset, and the exact return shape. This is meaningful behavioral context on top of what annotations provide.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences plus a return line, front-loaded with the action and the mechanism. The engine-class detail is slightly verbose but earns its place by clarifying the transient-vs-persisted distinction.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 4 params and full schema coverage but no output schema, the description compensates by spelling out the return object fields (preset_path, preset_type, success, saved, already_exists). Complete enough for an agent to invoke and interpret results.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so all four parameters are already documented, and the description adds only the preset_type alternatives ('source' or 'patch') already implied by the builder names. Baseline 3 is correct when the schema does the heavy lifting.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource ('Creates a MetaSound preset') and distinguishes from siblings (create_metasound_source, create_sound_modulation_patch) by naming the source/patch template asset as input. An agent can tell this creates a persisted new /Game asset, not a transient builder.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Implies usage (you must have an existing source/patch asset) but never states when to prefer this over create_metasound_source or create_sound_modulation_patch, and provides no exclusions. Adequate but leaves routing to inference.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Deploy Server

Other Tools