remove_anim_bone_track
Remove a single bone animation track from a UAnimSequence through its data controller, then save the package. Returns whether the track was removed and saved; use get_anim_curve_names to list tracks.
Instructions
Remove the animation track of one bone from a UAnimSequence through its data controller (IAnimationDataController::RemoveBoneTrack, one undo step) and save the package. No track with that bone name is a success with removed=false and nothing saved; a failed save makes success false, with saved=false and save_error. List tracks with get_anim_curve_names.
Returns: { sequence_path, bone_name, removed, saved, save_error }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bone_name | Yes | Name of the bone track to remove; a name no track has removes nothing. | |
| sequence_path | Yes | Asset path of the UAnimSequence. |