create_pose_asset_from_anim_sequence
Create a UPoseAsset from a UAnimSequence's frames and save it; returns existing asset unchanged if the path already exists.
Instructions
Create a UPoseAsset built from a real UAnimSequence's frames and save it. Idempotent: a UPoseAsset already at that path is returned unchanged with already_existed=true and saved=false, and nothing is saved. A failed save makes success false, with saved=false and save_error.
Returns: { pose_asset_path, pose_asset_name, source_anim, skeleton_path, num_poses, created, success, already_existed, saved, save_error }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| package_path | No | Target content package path where the asset is created (default /Game/Animation) | |
| pose_asset_name | Yes | Name for the new UPoseAsset. | |
| anim_sequence_path | Yes | Object path of the source UAnimSequence. |