get_data_layer_instances
Lists data layer instances in the current Unreal Editor world with names, types, runtime flags, and asset paths. Returns an empty list for non-World Partition maps.
Instructions
Lists the editor world's data layer instances. REAL read via UDataLayerManager::ForEachDataLayerInstance. Returns an empty list on a non-WP (default) map, which is the correct result.
Returns: { world_name: string, is_world_partition_enabled: bool, data_layer_instances: [{instance_name, short_name, full_name, data_layer_type, is_runtime, asset_path}], count: int, note: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||