wp_create_data_layer
Creates or reuses a Data Layer asset and instance in the active Unreal editor world, organizing actors for runtime loading and visibility.
Instructions
Create or reuse a Data Layer asset and instance in the active editor world.
KB: see knowledge_base/25_WORLD_PARTITION_AND_HLOD.md#mcp-world-partition-and-hlod-tools Example: wp_create_data_layer(name="Gameplay_POIs", type="runtime", asset_path="/Game/DataLayers/Gameplay_POIs")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| save | No | ||
| type | No | runtime | |
| private | No | ||
| asset_path | No | ||
| loaded_in_editor | No | ||
| initially_visible | No | ||
| initial_runtime_state | No | unloaded |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |