add_flipflop_node
Adds a Flip Flop node to a Blueprint that alternates between A and B outputs on successive calls, with an IsA boolean output.
Instructions
Add a Flip Flop node that alternates between A and B outputs.
On the first call it executes 'A', on the second call 'B', then back to 'A', etc. Also provides 'IsA' boolean output.
Args: blueprint_name: Blueprint name node_position: Optional [X, Y] graph position
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: add_flipflop_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |