add_get_game_instance_node
Inserts a Get Game Instance node into a Blueprint, returning the Game Instance that persists across level loads. Use it with a cast to your custom class for persistent data access.
Instructions
Add a 'Get Game Instance' node.
Ch.3: Returns the Game Instance, which persists across level loads. Cast to your custom GameInstance class to access persistent data.
Args: blueprint_name: Blueprint name node_position: Optional [X, Y] graph position
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: add_get_game_instance_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |