skill_plan_gameplay_mechanic
Turn a brief into an Unreal gameplay plan: asset prompts, Blueprint structure, AI/HUD/save/replication hooks, validation gates, ordered MCP tool sequence—no editor changes.
Instructions
Plan an Unreal-ready gameplay mechanic implementation from a brief.
Returns a no-spend, no-editor-mutation plan covering generated asset prompts, Blueprint/component structure, AI/HUD/save/replication hooks, validation gates, and the ordered MCP tool sequence.
KB: see knowledge_base/32_AGENT_PLAYABLE_SLICE_RECIPE.md#d11-gameplay-mechanic-planner Example: skill_plan_gameplay_mechanic(brief="player dash ability with cooldown and HUD feedback")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| brief | Yes | ||
| content_path | No | /Game/Generated/Mechanics | |
| include_generated_assets | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |