gen_prepare_import_manifest
Validate and normalize asset import manifests for Unreal Engine, ensuring correct paths and settings before importing generated assets.
Instructions
Validate and normalize a generated asset import manifest for Unreal.
KB: see knowledge_base/31_GENERATIVE_CONTENT_PIPELINE.md#import-manifest-helper Example: gen_prepare_import_manifest(task_id="tripo_task_123", local_files=["C:/Gen/slime.glb"], content_path="/Game/Generated/Enemies")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| task_id | Yes | ||
| provider | No | tripo | |
| asset_name | No | ||
| local_files | No | ||
| content_path | No | /Game/Generated | |
| create_blueprint | No | ||
| overwrite_existing | No | ||
| create_material_instance | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |