add_get_random_reachable_point_node
Adds a 'Get Random Reachable Point In Radius' node to a Blueprint, returning a valid NavMesh location and reachability flag for wandering behavior tree tasks.
Instructions
Add a 'Get Random Reachable Point In Radius' node.
Ch.10: Used in wandering BT task to find a valid NavMesh location. Returns bReachable (bool) and RandomLocation (Vector). Wire to SetValueAsVector on blackboard to store the wander destination.
Args: blueprint_name: Blueprint name (usually BTTask Blueprint) radius: Search radius for random point node_position: Optional [X, Y] graph position
KB: see knowledge_base/04_AI_SYSTEMS.md#overview Example: add_get_random_reachable_point_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| radius | No | ||
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |