spatial_catalog_project_assets
Queries Unreal Engine project folders to catalog StaticMesh and Blueprint assets, returning a resolver-ready JSON list for spatial composition matching, helping reuse existing content before generating new assets.
Instructions
Catalog existing project assets for spatial composition matching.
KB: see knowledge_base/10_WORLD_BUILDING.md#9-world-building-best-practices
This read-only bridge queries project asset metadata from /Game folders and returns resolver-ready asset_catalog_json for spatial_resolve_project_assets. StaticMesh and Blueprint candidates are included by default so Ghost can prefer existing project content before guarded Tripo generation.
Example: spatial_catalog_project_assets(folders=["/Game/Props"], query="kitchen", class_names=["StaticMesh", "Blueprint"])
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | ||
| query | No | ||
| folders | No | ||
| class_names | No | ||
| include_bounds | No | ||
| include_selected | No | ||
| include_resolver_handoff | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |