metasound_create_source
Create a MetaSound Source asset for playable procedural audio, with options for path, one-shot, overwrite, and save.
Instructions
Create a MetaSound Source asset for playable procedural audio.
Args: name: Asset name such as MS_GeneratorHum. path: Content Browser folder under /Game. one_shot: Metadata hint for source intent; true for one-shot sources. overwrite: Delete an existing asset with the same name first. save: Save the package after creation.
KB: see knowledge_base/21_METASOUNDS_AND_AUDIO_DSP.md#mcp-audio-tools Example: metasound_create_source(name="MS_GeneratorHum", path="/Game/Audio/MetaSounds")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| path | No | /Game/Audio/MetaSounds | |
| save | No | ||
| one_shot | No | ||
| overwrite | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |