metahuman_assign_dna
Assign DNA, face mesh, and rig logic metadata to a MetaHuman character so facial animation and rig setup are correctly configured in Unreal Engine.
Instructions
Assign DNA, face mesh, and rig logic metadata for a MetaHuman package.
KB: see knowledge_base/27_METAHUMAN_PIPELINE.md#mcp-metahuman-tools Example: metahuman_assign_dna(character_name="Ada", dna_asset="/Game/MetaHumans/Ada/Face/Ada_DNA")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| dna_file | No | ||
| dna_asset | No | ||
| character_name | Yes | ||
| rig_logic_asset | No | ||
| face_skeletal_mesh | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |